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Hello everyone. Here's some files that you can download for the Mod.

Weapons:

ge_facility_n.gif

black_d5k_2.0.zip

^ Here is the black D5k skin v2.0. The difference in this version is that I made the lettering on the side of the gun red. I did these skins myself. Unzip the files and put them in the goldeneye\models directory. Make sure you put your original D5k models in a safe place just in case you decide you don't like these skins.

Skies:

ge_facility_n.gif

cradle_sky.zip

^ Here is the sky background. This is for people that have the glitchy cradle sky. Just put the files in the goldeneye\gfx\env directory.

ge_facility_n.gif

ge_cradle_sky1.jpg

alternate cradle sky v2.0.zip

^ Here's another cradle sky. My second version. The satellite in this version looks a little more realistic. This used to be an old Counter Strike sky but I added a satellite dish to it. Just put these tga files in your goldeneye\gfx\env folder. If you have other tga files with the same name then I suggest you move them to another place in case you don't like this sky.

Levels:

Early beta levels:
These levels were taken out becuase they were ge2 levels. Ge2 levels were "explosives" mode levels. They didn't work out obviously. Since this mode was taken out the only weapons you will have are the ones that you come with. Remember also that these levels were from early beta versions so you can expect some glitches.One glitch is that all of these levels have their starting points in one area which means that the bots won't operate very well. I suggest you play these levels only against other people. Some levels have additional glitches. The archives_ full had glitchy doors and other various texture glitches. Teamtest didn't have any other glitches but it wasn't Goldeneye-like. The streets has no other glitches than the bot thing.

ge_brumbek.zip

^  Here is the .wad file needed to play most of these levels. Put the file in your \goldeneye directory.

ge_temple.zip

^  Here is the .wad file needed to play ge2_streets. Put the file in \goldeneye directory.

train.zip

^  Here is the .wad file needed to play some other levels. Not sure which one. Put the file in your \goldeneye directory.

ge_facility_n.gif

ge_archives_full

ge2_archives_full.zip

ge2_archives_full_tga_files.zip

^ Here's the ge2_archives_full. It's the full archives; what more can I say. Put the tga files in your goldeneye\gfx\env directory. Put the txt and bsp files in your goldeneye\maps directory.

ge_teamtest

ge2_teamtest.zip

^ Here's the ge2_teamtest level. It is just what it says; this level was used for testing during the making of beta 1. Put the tga files in the goldeneye\gfx\env directory. Put txt and bsp files in the goldeneye\maps directory.(Note: If you have already downloaded and extracted the tga files from ge2_streets then you don't need these tga files; both levels run on the same tga files).

streets

ge2_streets.zip

ge2_streets tga files.zip

^ This level is cool. It was well done. Make sure to download the tga files and put them in the goldeneye\gfx\env directory. Put the txt and bsp files in the goldeneye\maps directory.(Note: If you have already downloaded and extracted the tga files from ge2_teamtest then you don't need these tga files; they're the same).

ge_slums1.jpg

ge_slums.zip

^ This level is similar to the streets. I haven't found any glitches in this one. Although it is a small map there are plenty of places to go. Like inside buildings and on ledges. This one didn't come with any tga files and you don't need them so don't worry about them.